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Sulfuras

Khan Hratha

Sulfuras · quest entry 1380

Desolace — zone entry 405, named from this realm's area table.

Quest level
42
Required level
30
Base experience value
4,300
Money at the level cap
0g 25s 80c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Uthek the Wise creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Khan Jehn

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Maraudine Key Fragment 1
One of these rewards Gelkis Marauder Chain 1
One of these rewards Uthek's Finger 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$N, you helped us against the Magram. Now, help us beat the Maraudine! Kill the head of their clan, Khan Hratha!$B$BTo face him, blow the Maraudine War Horn. It is atop a high bluff in the Valley of Spears.$B$BBut to blow the horn, you must gain a warhorn mouthpiece. These are rare, carried only by trusted Maraudine centaur.$B$BAfter the horn is blown, centaur will come. Kill them until Hratha appears.$B$BKhan Hratha holds the piece of... a key. Bring it to me...

Objectives

Maintain your reputation with the Gelkis, and bring the Maraudine Key Fragment to Uthek the Wise in the Gelkis Village.

When the items are handed over

Is Khan Hratha dead? Do you have the key fragment?

What the quest-giver says at the end

He is dead! Khan Hratha is dead! And now the Maraudine will fall! When the Gelkis rule this land, $N, we will remember you. And the spirits of the earth will sing your name for all time.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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