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Sulfuras

Broken Tears

Sulfuras · quest entry 1369

Desolace — zone entry 405, named from this realm's area table.

Quest level
33
Required level
30
Base experience value
2,650
Money at the level cap
0g 16s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Warug creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Broken Tears 3

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The Gelkis think our centaur mother, Theradras, protects us. They are stupid. No one protects the centaur. The Magram do not need protection! We are the strongest!$B$BShow the Gelkis they are stupid. Go to the cave in their village. They hoard crystals in that cave, the tears of Theradras. Destroy the tears and bring me the broken pieces!

Objectives

Maintain your reputation with the Magram, and bring 3 Broken Tears to Warug in the Magram Village.

When the items are handed over

If you are not our enemy, then you will do what I ask!

What the quest-giver says at the end

You got the tears! Now the Gelkis will know that Theradras will not help them. She will not cry when we crush them! The Magram will rule!$B$BYou are smart to help us, $N. We are the strongest.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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