Khan Dez'hepah
Sulfuras · quest entry 1365
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 35
- Required level
- 30
- Base experience value
- 3,450
- Money at the level cap
- 0g 21s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Felgur Twocuts | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Kolkar of Desolace |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Kolkar are not the only centaur of Desolace. Many clans wander these dry plains, fighting and dying against each other. And it is good that they fight among themselves, for they are strong and brutal. If the centaur united against us, they would be a fierce foe.$B$BWe must deal with them before they unite.$B$BYour first task is to disrupt the Kolkar clan. Do this by killing its leader, Khan Dez'hepah.$B$BThe Kolkar Village is northeast of here. Go, and may fortune go with you.
Objectives
Bring Khan Dez'hepah's Head to Felgur Twocuts in Desolace.
When the items are handed over
$N, have you defeated Khan Dez'hepah?
What the quest-giver says at the end
Well done. This swift act against the Kolkar is an effective show of strength, and strength is what the centaur understand best.$B$BThe death of the Kolkar leader will not only disrupt that clan, but give pause to the others.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.