Zinge's Delivery
Sulfuras · quest entry 1359
Undercity — zone entry 1497, named from this realm's area table.
- Quest level
- 15
- Required level
- 10
- Base experience value
- 105
- Money at the level cap
- 0g 0s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Apothecary Renferrel | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Speak with Renferrel |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The wolf hearts you acquired possess a quality unseen in similar specimens. There is a toxicity to them that should be deadly to the very wolves in which the hearts beat!$B$BIt's quite incredible, and we must study it further. I kept a few samples of the hearts acquired. Take them to my colleague, Apothecary Zinge. You will find her in our headquarters in the Undercity.
Objectives
Bring the Wolf Heart Samples to Apothecary Zinge in the Undercity.
When the items are handed over
You have something for me?
What the quest-giver says at the end
Ah yes, the heart samples of which Renferrel spoke. I am eager to experiment with these... it is always of interest to the Royal Apothecary Society when new forms of toxins are discovered.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.