Ogre Thieves
Sulfuras · quest entry 134
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 30
- Required level
- 20
- Base experience value
- 1,200
- Money
- 0g 14s 0c
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Abercrombie | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Ghoulish Effigy |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
A few weeks ago I was picking herbs far from my house, and a band of ogres attacked me! I ran, and I was forced to leave behind a crate of precious tools and herbs.$B$BAfter they chased me off, the ogres swaggered back to the ogre mound in southern Duskwood. I'm sure my crate is somewhere near the mound.$B$BPlease, $N, retrieve this crate for me for I miss it sorely.
Objectives
Return Abercrombie's Crate to Abercrombie.
When the items are handed over
Do you have my crate? If so, then please...give it to me quickly!
What the quest-giver says at the end
Thank the Nec-...well, thank YOU, $N! You have more than earned your reward.$B$BAha! Happy! Happy nights ahead!!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.