The Deserters
Sulfuras · quest entry 1287
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 38
- Required level
- 30
- Base experience value
- 2,850
- Money at the level cap
- 0g 17s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Balos Jacken | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Deserters |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Reethe? That coward?$b$bWe threw him out of camp because he insisted on raiding the supplies of the ogres up at Brackenwall Village. We're not so many in number that we could stand up to those mindless brutes.$b$bHe crossed the line one too many times, so we left him to fend for himself.$b$bNow, I helped you out... So, why don't you help us out and forget you bumped into us?
Objectives
Speak with Captain Garran Vimes in Theramore about Reethe.
What the quest-giver says at the end
I will send Lieutenant Caldwell to deal with the deserters at Lost Point. In addition, I will instruct him to find Reethe. The marsh is not so big and trackless that he should be unable to find him.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.