Blackrock Bounty
Sulfuras · quest entry 128
Redridge Mountains — zone entry 44, named from this realm's area table.
- Quest level
- 25
- Required level
- 20
- Base experience value
- 2,000
- Money
- 0g 18s 0c
- Money at the level cap
- 0g 12s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Guard Howe | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The Blackrock Clan must be destroyed. The Enemy has invaded our lands. These mountains fall under the sovereign right of the King of Stormwind. Our sources tell us that the leaders of each unit within the Clan are known as Champions. You'll find them in their encampment to the north, just west of the road to the Burning Steppes.$b$bMagistrate Solomon wants these foul brutes dead. Slay 15 Blackrock Champions and return to me.
Objectives
Kill 15 Blackrock Champions and Guard Howe in Lakeshire will reward you.
When the items are handed over
Return once you have slain 15 Blackrock Champions.
What the quest-giver says at the end
I see you have fought valiantly against the Blackrock Clan, $C. Your service to our township is great indeed.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.