Lieutenant Paval Reethe
Sulfuras · quest entry 1252
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 40
- Required level
- 30
- Base experience value
- 780
- Money at the level cap
- 0g 4s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Theramore Guard Badge | game object |
One start, from this realm's own gameobject table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
A glint of light on the ground catches your eye from underneath the rubble. Brushing away debris and ash caked onto the object reveals the insignia of a gold anchor on white enameled on the surface: the sign of Theramore.$b$bUnderneath the anchor is embossed the name "Lieutenant Paval Reethe".
Objectives
Bring Reethe's Badge to Captain Garran Vimes in Theramore.
When the items are handed over
Have you found anything of interest at the Shady Rest Inn?
What the quest-giver says at the end
It's never good news when a guard's badge is brought to me.$b$bSometimes it's a man or woman who's fallen in battle, and I'm left to bring the news to the grieving family. Other times we never find out what happened to them. And other times it's even worse than that.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.