The Theramore Docks
Sulfuras · quest entry 1202
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 35
- Required level
- 30
- Base experience value
- 2,750
- Money at the level cap
- 0g 16s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Nazeer Bloodpike | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Theramore Spies |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, two of our spies were sent to steal documents from a ship at the Theramore docks. They gained the papers but were discovered, and were forced to throw the documents into the sea.$B$BOne spy later escaped, but was unable to recover the prize. He reported his failure to me, and I now charge the task to you.$B$BThe documents are in a footlocker, in the waters somewhere beneath the Theramore docks. Find those documents, $N, and bring them to me.
Objectives
Bring the Captain's Documents to Nazeer Bloodpike in Brackenwall Village.
When the items are handed over
Did you find the documents, $N? They hold information vital to the stability of the Alliance and, hence, vital to the security of the Horde.
What the quest-giver says at the end
I commend you, $N. This was not an easy mission. But the documents you gained are valued greatly by our superiors.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.