Twilight Falls
Sulfuras · quest entry 1199
Blackfathom Deeps — zone entry 719, named from this realm's area table.
- Quest level
- 25
- Required level
- 20
- Base experience value
- 2,550
- Money at the level cap
- 0g 15s 60c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Argent Guard Manados | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 | |
| Reward | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Empowered by the ancient rites of the chaotic Old Gods the members of the Twilight's Hammer strive to bring about the return of their dark patrons and spread death and terror across the world.$b$bWe believe that the Twilight's Hammer has allied with the naga and are amassing in Blackfathom Deeps on the coast of Ashenvale.$b$bWhatever evil plan brews in the depths of the old temple must be thwarted.$b$bWage war on the Hammer and bring back proof of your deeds. Your efforts will be rewarded handsomely.
Objectives
Bring 10 Twilight Pendants to Argent Guard Manados in Darnassus.
When the items are handed over
Blackfathom Deeps was once an ancient night elf temple. It once housed a most powerful moonwell. Who knows what evil brews there now at the hands of the Twilight's Hammer.$b$bHave you made any progress in ridding their presence?
What the quest-giver says at the end
You are no doubt of brave and noble blood, $N. The Argent Dawn commends you for your efforts against evil.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.