The Sacred Flame
Sulfuras · quest entry 1195
Thunder Bluff — zone entry 1638, named from this realm's area table.
- Quest level
- 25
- Required level
- 20
- Base experience value
- 2,550
- Money
- 0g 35s 0c
- Money at the level cap
- 0g 15s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Zangen Stonehoof | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Galak centaur in the Thousand Needles are protecting an artifact from the time of the centaurs' creation.$b$bWe would like to retrieve it, but we require a phial of water from one of the night elves' moonwells.$b$bTo collect the water, you will first need to obtain one of the phials carried by the dryads near the Raynewood Retreat in the heart of Ashenvale Forest. There is a moonwell near the western bank of the Falfarren River, south of the main road, where you can fill the phial.
Objectives
Return a Filled Etched Phial to Zangen Stonehoof in Thunder Bluff.
When the items are handed over
Once we have the filled phial, we can send it along to my associate, Rau, in the Thousand Needles. He was the one who requested the phial of water, so he'll better know how we can make use of it.
What the quest-giver says at the end
Very good. This should fill Rau's request just fine. Could you deliver this to him? You might enjoy spending some time out in the Needles.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.