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Sulfuras

The Brood of Onyxia

Sulfuras · quest entry 1170

Dustwallow Marsh — zone entry 15, named from this realm's area table.

Quest level
43
Required level
38
Base experience value
360
Money at the level cap
0g 2s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Draz'Zilb creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Identifying the Brood

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Stonemaul Village was invaded by the brood of Onyxia. But why would the daughter of the black dragonlord, Deathwing, descend upon our lands?$b$bThis is most troubling. Surely, Onyxia was driven here for a purpose beyond laying siege to a small band of ogres.$b$bNotify Mok'Morokk at once! Action must be taken.

Objectives

Speak with Overlord Mok'Morokk in Brackenwall Village.

What the quest-giver says at the end

Why you tell me 'bout dragons? Me no like dragons. Me like it here. No dragons here.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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