Army of the Black Dragon
Sulfuras · quest entry 1168
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 43
- Required level
- 38
- Base experience value
- 3,600
- Money at the level cap
- 0g 21s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 10 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Tharg | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Mok'Morokk was made Overlord by Rexxar. He care more for power than he care for ogres.$b$bBlack dragons kill many ogre. Kill Tharg's wife. Mok'Morokk tell us to run. Make us come here.$b$bOgre should fight. Ogres not good at running. Mok'Morokk care only about Mok'Morokk.$b$bMe call Stonemaul Ruins home. Me like it in the south. This place not home.$b$bHelp ogres fight army of the black dragon. Me want revenge. Me want to go home.
Objectives
Tharg in Brackenwall Village wants you to kill 15 Firemane Scouts, 10 Firemane Ash Tails, and 5 Firemane Guards.
When the items are handed over
Mok'Morokk tell all ogres to stay and keep this place safe. Me think ogres need to kill black dragon army and get old home back.$b$bYou help ogres get home back. Help ogres get revenge.
What the quest-giver says at the end
You kill many of the black dragon army. You brave $r.$b$bMake Tharg happy.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.