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Sulfuras

Test of Lore

Sulfuras · quest entry 1160

Scarlet Monastery — zone entry 796, named from this realm's area table.

Quest level
36
Required level
25
Base experience value
2,100
Money at the level cap
0g 12s 60c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Parqual Fintallas creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Test of Lore

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Beginnings of the Undead Threat 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I will tell you what you must seek, and I will even ask you my question, but not because you wish to prove yourself. Knowledge is far more important than strength. Even as others seem to pass you by in ability, your knowledge of the world will be more valuable.$B$BGo to the Monastery in the north of Tirisfal Glades. In the library there, a book called Beginnings of the Undead Threat resides. It was used by the now-corrupt paladins there to train them to fight my kind.$B$BBring it to me.

Objectives

Find The Beginnings of the Undead Threat, and return it to Parqual Fintallas in Undercity.

When the items are handed over

I hope you made the Scarlet Crusade suffer some before stealing the book from them.$B$BMy views of their kind are not unwarranted. The Crusade may have been followers of the Light at one time, but now, they seek to destroy any creatures that have not sided with their religion. They believe all undead, Forsaken or otherwise, must be cleansed, and those traveling in their lands must either be insane, or subject to the undead's powerful magics. Idiots. Idiots and fools; all of them.

What the quest-giver says at the end

This is the book I sent you to search for.$B$B<Parqual slowly caresses his hand over the top of the book as he stares down at it.>$B$BSo now you wish a question to prove your mind is as powerful as your body and spirit. If you have studied the book long enough, then I shall ask you your question and you can be done with these tests!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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