Wharfmaster Dizzywig
Sulfuras · quest entry 1111
Thousand Needles — zone entry 400, named from this realm's area table.
- Quest level
- 36
- Required level
- 30
- Base experience value
- 1,400
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Kravel Koalbeard | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I make it my job to get people what they need, and the gnomes over there need a parts order filled. Their parts were shipped to Ratchet a week ago, but I haven't been able to make the trip.$B$BSo, are you ready for some legwork? Go to Ratchet and give this parts order to Wharfmaster Dizzywig -- he'll probably be at the docks.$B$BDo this for me, and I'll have more jobs for you.$B$BJobs, my friend, with serious profit potential...
Objectives
Bring Kravel's Parts Order to Wharfmaster Dizzywig in Ratchet.
When the items are handed over
Speak up! Tell me, are you dropping off or picking up?
What the quest-giver says at the end
Oh yes. Parts for Kravel. I'm glad you're here. These things have been sitting out here for days, and I was afraid they'd rust!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.