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Sulfuras

Insect Part Analysis

Sulfuras · quest entry 110

Tanaris — zone entry 440, named from this realm's area table.

Quest level
48
Required level
39
Base experience value
440
Money at the level cap
0g 2s 70c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Senior Surveyor Fizzledowser creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Scrimshank Redemption

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

I'm going to spend some time taking a look at Scrimshank's surveying gear... as well as putting his personal effects in order. I get the sneaking feeling behind my ears that this isn't the last loss we'll be facing against these bugs.$B$BI'd like for you to check in with Alchemist Pestlezugg to see if he has had a chance to process the insect parts we sent him. If they're ready, bring them to me.

Objectives

Check in Gadgetzan for Alchemist Pestlezugg and his analysis of the insect parts.

What the quest-giver says at the end

Yes, I have the results right here. They are... unsettling, to say the least$B$BOur initial suspicion that the bugs are being controlled by an outside force, we believe, is correct. If this is the case, then we are dealing with not only a very powerful unknown force, but also a malignant one. These bugs have been changed to be pure ravagers. I've never seen anything quite like it.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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