Enraged Spirits
Sulfuras · quest entry 1083
Stonetalon Mountains — zone entry 406, named from this realm's area table.
- Quest level
- 26
- Required level
- 20
- Base experience value
- 2,100
- Money
- 0g 20s 0c
- Money at the level cap
- 0g 12s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Kaela Shadowspear | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Update for Sentinel Thenysil |
| Previous | Kaela's Update |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -1083, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I'm unsure what the Venture Co. did to the Vale, but it's obvious they were overpowered by the creatures there.$B$BThey set the forest aflame, and used their inventions of destruction to decimate as much of the Vale as possible.$B$BBut in their ignorance they also released something else: burning spirits, elementals of flame, stone and rage.$B$BThe land has no chance to see Elune's smile while these creatures roam free.$B$BBring me their smoldering embers to show you've reduced their numbers.
Objectives
Bring 8 Smoldering Embers from any of the fire elementals in the Charred Vale to Kaela Shadowspear in Stonetalon.
When the items are handed over
The first time I saw the Charred Vale I almost wept, $N.
What the quest-giver says at the end
The remains of our enemy... your strength serves us well, $N. Thank you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.