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Sulfuras

Jin'Zil's Forest Magic

Sulfuras · quest entry 1058

Stonetalon Mountains — zone entry 406, named from this realm's area table.

Quest level
26
Required level
20
Base experience value
2,100
Money at the level cap
0g 12s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Witch Doctor Jin'Zil creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Stonetalon Sap 5
Asked for Twilight Whisker 5
Asked for Courser Eye 30
Asked for Fey Dragon Scale 1
One of these rewards Voodoo Mantle 1
One of these rewards Hexed Bracers 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

So excited I am!$b$bThree little cages for three little elves! But what shall we do with our lovely tree-hugging friends? Why, let's give them a taste of... what do they call it... forest magic!$b$bI'll need a good mess of Stonetalon sap. From those horrid felines, bring me some twilight whiskers. This calls for plenty of courser eyes, of course -- can never have enough eyes. Oh, and lest we forget, a precious scale from a fey dragon.$b$bHurry to Stonetalon Peak, $n, so I can brew some forest magic!

Objectives

Witch Doctor Jin'Zil at Malaka'jin wants 5 portions of Stonetalon Sap, 5 Twilight Whiskers, 30 Courser Eyes and a Fey Dragon Scale.

When the items are handed over

Look at our poor little elf friends. All caged up with no forest to frolic in!$b$bNow were you able to find me some sap? How about the whiskers from the twilight runners? Don't suppose you have that fey dragon scale on you?$b$bAnd eyes! I'll need so many eyes! You just can't mix up a fierce forest magic brew without a good helping of eyes!

What the quest-giver says at the end

Oh how happy these little woodland nymphs shall be! We'll make them feel right at home with this special concoction!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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