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Sulfuras

Vorrel's Revenge

Sulfuras · quest entry 1051

Scarlet Monastery — zone entry 796, named from this realm's area table.

Quest level
33
Required level
25
Base experience value
3,300
Money at the level cap
0g 19s 80c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Vorrel Sengutz creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Vorrel's Wedding Ring 1
Reward Vorrel's Boots 1
One of these rewards Mantle of Woe 1
One of these rewards Grimsteel Cape 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Even though my will is free, I can serve the Dark Lady no more. I feel my time on Azeroth has come to an end. My life force is shattered.$b$bInterrogator Vishas did this to me! Tortured me for weeks! Took my wedding ring and gave it to his wife. The bastard!$b$bRevenge... I want revenge!$b$bThe pompous fool bragged about his precious wife, Nancy, who lived along Lake Lordamere. Track the wench down, slay her and return my wedding ring to my wife, Monika in Tarren Mill.$b$bHeed my last wishes....

Objectives

Return Vorrel Sengutz's wedding ring to Monika Sengutz in Tarren Mill.

When the items are handed over

What do you want, stranger?

What the quest-giver says at the end

Vorrel led such a troubled existence. And what a good mate he was...$b$bDamn those filthy humans!$b$bVorrel is gone, never to enjoy undeath again. At least I can take solace in the revenge you took in his name. For that I thank you.$b$bNow let me be to mourn....

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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