Into The Scarlet Monastery
Sulfuras · quest entry 1048
Scarlet Monastery — zone entry 796, named from this realm's area table.
- Quest level
- 42
- Required level
- 33
- Base experience value
- 5,150
- Money at the level cap
- 0g 31s 50c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Varimathras | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Whilst the Dark Lady tends to the pressing issue of the Lich King's advance to the north, I am seeing to it that matters closer to home are being taken care of accordingly.$b$bNo doubt, the human pests who call themselves the Scarlet Crusade are proving to be the sharpest thorn in our side domestically. Tirisfal Glades is literally crawling with the little red ants.$b$bTravel to the Monastery, $c, and lay waste to High Inquisitor Whitemane and her top lieutenants.
Objectives
Kill High Inquisitor Whitemane, Scarlet Commander Mograine, Herod, the Scarlet Champion and Houndmaster Loksey and then report back to Varimathras in the Undercity.
When the items are handed over
Perhaps I was not explicit in my orders, $c. I want High Inquisitor Whitemane killed once and for all. And while you're at it, take out her top brass as well.$b$bKill that zealot, Scarlet Commander Mograine. Lay waste to Herod, the Scarlet Champion. And slaughter Houndmaster Loksey and his filthy mutts too.$b$bNow begone!
What the quest-giver says at the end
You have served the Dark Lady well, $c. 'Twas no small task I asked of you.$b$bYour loyalty to the Forsaken has been noted. And your tenacity in combat will be remembered.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.