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Sulfuras

The Howling Vale

Sulfuras · quest entry 1022

Ashenvale — zone entry 331, named from this realm's area table.

Quest level
30
Required level
25
Base experience value
2,450
Money
0g 25s 0c
Money at the level cap
0g 15s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sentinel Melyria Frostshadow creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Though we have put many resources and much effort into driving the remaining demons from the Felwood to the north, our successes have been few. We have been able to keep much of the demonic presence from Ashenvale.$b$bTo the north, near the Felwood border, the ruined shrine of Mel'Thandris has been overtaken by mysterious wolf-men. Their chilling calls have led the area to be known as the Howling Vale. The Tome of Mel'Thandris kept at the shrine may shed some light on why these wolf-men have come.

Objectives

Go to the Howling Vale and study the Tome of Mel'Thandris, then return to Sentinel Melyria Frostshadow at the Shrine of Aessina.

When the items are handed over

The tome of the shrine is a mysterious object. It is not a book in the traditional sense. The leaves of the tome were blessed by Mel'Thandris herself, and records events of import in its pages.$b$bIt is hard for me to explain. If you go to the shrine, you will understand.

What the quest-giver says at the end

The Tome of Mel'Thandris works in strange ways. The events it records, the events it shows... No one truly understands why it does what it does.$b$bNonetheless, it is clear that what Priestess Starsong received--this Scythe of Elune--bears further investigation.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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