Orendil's Cure
Sulfuras · quest entry 1020
Ashenvale — zone entry 331, named from this realm's area table.
- Quest level
- 20
- Required level
- 20
- Base experience value
- 1,950
- Money
- 0g 25s 0c
- Money at the level cap
- 0g 12s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Orendil Broadleaf | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Bathran's Hair |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, I have created a cure that I believe will help the afflicted child. Take it to Astranaar and give it to the child's parent, Pelturas Whitemoon.$B$BTo reach Astranaar, follow the road south, then east.
Objectives
Bring Orendil's Cure to Pelturas Whitemoon in Astranaar.
When the items are handed over
I must apologize, for I have no time to speak. My child, Relara, is deathly ill!
What the quest-giver says at the end
This is from Orendil?$B$BHis skill with herbs and healing is great. This cure gives me hope, when before I had little...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.