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Sulfuras

Elemental Bracers

Sulfuras · quest entry 1016

Ashenvale — zone entry 331, named from this realm's area table.

Quest level
24
Required level
20
Base experience value
1,950
Money at the level cap
0g 12s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sentinel Velene Starstrike creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Divined Scroll 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Take this divining scroll--it can determine the creator of these elementals. But you will need something from them to use as a reagent to focus scroll's magic--their bracers should do nicely.$B$BA few intact bracers from the creatures should be enough. The other bracers will be useless for our purposes, but they may be worth something to a merchant if you wish to sell them. Once you have the intact bracers attempt to use the scroll. Return to me with the results and we shall proceed from there.

Objectives

Collect 5 Intact Elemental Bracers and use the Divining Scroll on them. Afterwards, bring the Divined Scroll to Sentinel Velene Starstrike at the Silverwind Refuge.

When the items are handed over

Since you must destroy the bracers to kill the elementals, it will probably be difficult to find the specific ones that contain the information the divining scroll needs. You can trade bracers with others in order to obtain the ones you need, or perhaps you have the divined paper already?

What the quest-giver says at the end

Well done, $N, this should give us the information we need to have the culprit discovered. How would you feel about taking out the mage who fills our pools with corrupt elementals? The corruption of Ashenvale and beyond makes my stomach turn on its own--to have a wizard actively attempting to destroy it further sickens me to no end. We shall make him pay.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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