Forsaken Diseases
Sulfuras · quest entry 1011
Ashenvale — zone entry 331, named from this realm's area table.
- Quest level
- 29
- Required level
- 24
- Base experience value
- 2,350
- Money at the level cap
- 0g 14s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Kayneth Stillwind | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Forsaken, the undead arm of the Horde, have crept into Ashenvale, lurking at our ruins and our barrows. We believe their goal is to spread disease amongst the lands of the night elves. We must confirm this!$B$BThe Forsaken have a camp south of here, near the Dor'Danil Barrow Den, where they create poisons and diseases and place them in bottles. Fight your way into that camp and steal a bottle of disease. Return with such a bottle. I will test it and find its purpose.
Objectives
Bring a Bottle of Disease to Kayneth Stillwind in Forest Song.
When the items are handed over
Did you find the camp, $N? Do you have a bottle of disease?
What the quest-giver says at the end
Very good, $N. Now... by testing the contents of this bottle, the goals of the Forsaken will be revealed!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.