The Totem of Infliction
Sulfuras · quest entry 101
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 25
- Required level
- 18
- Base experience value
- 2,550
- Money at the level cap
- 0g 15s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Madame Eva | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 | |
| Asked for | 5 | |
| Asked for | 10 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
As the mystical taint creeps through the forest, the need for self-protection is undeniable, $N. The winds whisper to me and they speak of a great danger which waits patiently for you in the near future.$b$bIf you wish to protect yourself, noble $c, bring to me 10 ghoul fangs, 10 skeleton fingers and 5 vials of spider venom. For you I shall enchant a Totem of Infliction which will harm those who attempt violent acts against you.
Objectives
Bring 10 Ghoul Fangs, 10 Skeleton Fingers and 5 Vials of Spider Venom to Madame Eva in Darkshire.
When the items are handed over
Bring to me 10 ghoul fangs, 10 skeleton fingers and 5 vials of spider venom. For you I shall enchant a Totem of Infliction which will harm those who attempt violent acts against you.
What the quest-giver says at the end
Very wise of you, $N. This Totem of Infliction will help to protect you against the evil which lurks throughout Azeroth and beyond. When you feel threatened, hold this totem and take comfort in its magical aura. Be brave, fair $c. You will need all the courage you can muster for I see much bloodshed in your future.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.