Corrupted Mottled Boar
Sulfuras · creature entry 3225 · beast (type 1)
- Entry
- 3225
- Name, as the realm stores it
- Corrupted Mottled Boar
- Level
- 10 to 11, depending on where it is placed
- Creature type
- beast (type 1)
- Elite rank
- normal (rank 0)
- Pet family
- boar (family 5)
- Stat class (`unit_class`)
- 1
- Faction id
- 14
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 7
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature 2 times. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 86 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
The skinning table holds 2 rows under this row's skinning id 3225.
What this loot template holds
- 81.63% Chunk of Boar Meat
- 40.81% Broken Boar Tusk
- 25.69% Chipped Boar Tusk
- 0.88% Malachite
- 0.75% Blue Leather Bag
- 0.64% Tigerseye
-
0.5%
entry 30019 one of loot group 30019
- 0% Notched Shortsword group 1
- 0% Carving Knife group 1
- 0% Journeyman's Vest group 1
- 0% Journeyman's Pants group 1
- 0% Burnt Leather Vest group 1
- 0% Burnt Leather Breeches group 1
- 0% Warrior's Tunic group 1
- 0% Warrior's Pants group 1
- 0% Scalping Tomahawk group 1
- 0% Severing Axe group 1
- 0% Journeyman's Robe group 1
- 0% Infantry Shield group 1
- 0% Training Sword group 1
- 0% Hunting Bow group 1
- 0% Beaded Britches group 1
- 0% Beaded Robe group 1
- 0% Beaded Wraps group 1
- 0% Primal Leggings group 1
- 0% Primal Wraps group 1
- 0% Charger's Pants group 1
- 0% Charger's Armor group 1
- 0% Journeyman's Stave group 1
- 0% Beaded Orb group 1
-
0.5%
entry 30020 one of loot group 30020
- 0% Priest's Mace group 1
- 0% Short Bastard Sword group 1
- 0% Battle Chain Pants group 1
- 0% Battle Chain Tunic group 1
- 0% Tribal Pants group 1
- 0% Tribal Vest group 1
- 0% Ancestral Woollies group 1
- 0% Ancestral Tunic group 1
- 0% Spiked Club group 1
- 0% Sturdy Quarterstaff group 1
- 0% Compact Shotgun group 1
- 0% Fire Wand group 1
- 0% Disciple's Vest group 1
- 0% Disciple's Pants group 1
- 0% Pioneer Tunic group 1
- 0% Pioneer Trousers group 1
- 0% Infantry Tunic group 1
- 0% Infantry Leggings group 1
- 0% Disciple's Robe group 1
- 0% Ancestral Robe group 1
- 0% Gypsy Buckler group 1
- 0% Cadet Shield group 1
- 0% Grizzly Buckler group 1
- 0% War Torn Shield group 1
- 0% Disciple's Stein group 1
- 0% Ancestral Orb group 1
-
0.5%
entry 30021 one of loot group 30021
- 0% Dwarven Hatchet group 1
- 0% Curved Dagger group 1
- 0% Hunting Gloves group 1
- 0% Veteran Leggings group 1
- 0% Veteran Gloves group 1
- 0% Heavy Shortbow group 1
- 0% Brackwater Boots group 1
- 0% Barbaric Cloth Boots group 1
- 0% Barbaric Cloth Gloves group 1
- 0% Ceremonial Leather Gloves group 1
- 0% Veteran Shield group 1
- 0% Hunting Buckler group 1
- 0% Ceremonial Buckler group 1
- 0% Brackwater Shield group 1
- 0% Staunch Hammer group 1
- 0% Birchwood Maul group 1
- 0% Shadow Wand group 1
- 0% Willow Boots group 1
- 0% Willow Cape group 1
- 0% Willow Bracers group 1
- 0% Soldier's Wristguards group 1
- 0% Bard's Bracers group 1
- 0% Bard's Belt group 1
- 0% Simple Britches group 1
- 0% Simple Robe group 1
- 0% Simple Blouse group 1
- 0% Gypsy Trousers group 1
- 0% Gypsy Tunic group 1
- 0% Cadet Leggings group 1
- 0% Cadet Vest group 1
- 0% Native Pants group 1
- 0% Aboriginal Sash group 1
- 0% Mystic's Cape group 1
- 0% Lupine Cord group 1
- 0% Grizzly Pants group 1
- 0% Feral Cloak group 1
- 0% War Torn Pants group 1
- 0% Bloodspattered Gloves group 1
- 0% Bloodspattered Sash group 1
- 0% Bloodspattered Wristbands group 1
- 0% Simple Branch group 1
- 0% Native Branch group 1
- 0.49% Tribal Boots
- 0.49% Beaded Sandals
- 0.38% Grizzly Bracers
- 0.33% Battle Chain Bracers
- 0.33% Battle Chain Gloves
- 0.33% Tribal Belt
- 0.26% Copper Ore
- 0.26% Beaded Gloves
- 0.25% Small Red Pouch
- 0.25% Small Blue Pouch
- 0.25% Small Black Pouch
- 0.25% Small Green Pouch
- 0.24% Ancestral Belt
- 0.24% Native Bands
- 0.2% Plans: Copper Chain Vest
- 0.2% Primal Mitts
- 0.18% Pattern: Red Linen Robe
- 0.18% Billy Club
- 0.18% Native Sash
- 0.18% Primal Bands
- 0.18% Charger's Handwraps
- 0.18% Charger's Shield
- 0.16% Tribal Bracers
- 0.16% Tribal Gloves
- 0.16% Ancestral Boots
- 0.16% Tribal Buckler
- 0.16% Battle Chain Girdle
- 0.16% Beaded Cord
- 0.16% Aboriginal Cape
- 0.16% Lupine Cuffs
- 0.16% Grizzly Slippers
- 0.16% Grizzly Belt
- 0.16% War Torn Greaves
- 0.14% Rough Stone
- 0.14% Ancestral Bracers
- 0.14% Barbaric Cloth Cloak
- 0.14% Charger's Boots
- 0.14% War Torn Cape
- 0.12% Lumberjack Axe
- 0.12% Shadowgem
- 0.12% Peacebloom
- 0.12% Tribal Cloak
- 0.12% Native Cloak
- 0.12% Native Handwraps
- 0.12% Primal Boots
- 0.12% Grizzly Cape
- 0.12% War Torn Girdle
- 0.08% Battle Chain Boots
- 0.08% Barbaric Cloth Bracers
- 0.08% Ancestral Cloak
- 0.08% Ceremonial Cloak
- 0.08% White Leather Bag
- 0.08% Hunting Rifle
- 0.08% Native Sandals
- 0.08% War Torn Bands
- 0.06% Earthroot
- 0.06% Recipe: Swiftness Potion
- 0.06% Ancestral Gloves
- 0.06% Brackwater Bracers
- 0.06% Schematic: Mechanical Squirrel
- 0.06% Pattern: Red Linen Vest
- 0.06% Pattern: Rugged Leather Pants
- 0.06% Grizzly Gloves
- 0.02% Pattern: Fine Leather Boots
- 0.02% Recipe: Elixir of Minor Agility
- 0.02% Battle Shield
- 0.02% Pattern: Green Woolen Bag
- 0.02% Battle Chain Cloak
- 0.02% Brackwater Cloak
- 0.02% Barbaric Cloth Belt
- 0.02% Green Leather Bag
- 0.02% Formula: Enchant Chest - Minor Mana
- 0.02% Aboriginal Bands
- 0.02% Primal Buckler
- 0.02% Lupine Cloak
- 0.02% Charger's Belt
- 0.02% War Torn Handgrips
The rows indented under a group are that group's rows in this realm's `reference_loot_template`, and the number beside each is the realm's own `groupid`, which marks rows the daemon rolls against one another. Neither chance here is combined with the other: this site does not model the roll.
Skinning
- 61.11% Ruined Leather Scraps
- 38.89% Light Leather
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
This realm's stat table has no row for this creature's stat class and level, so the health a creature would have is not something this site can work out. The daemon itself logs that gap at startup.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
Both money columns hold 0, and the daemon skips money entirely when the maximum is 0 (`LootMgr.cpp:737`): this creature would carry none.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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