Wild Grell
Sulfuras · creature entry 2190 · humanoid (type 7)
- Entry
- 2190
- Name, as the realm stores it
- Wild Grell
- Level
- 11 to 12, depending on where it is placed
- Creature type
- humanoid (type 7)
- Elite rank
- normal (rank 0)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 1
- Faction id
- 81
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 1
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature 23 times. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 114 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 37.8% Linen Cloth
- 4.99% Haunch of Meat
- 2.24% Ice Cold Milk
- 1.49% Lesser Healing Potion
- 0.83% Minor Mana Potion
- 0.62% Tigerseye
- 0.54% Scroll of Spirit
- 0.52% Scroll of Protection
- 0.36% Scroll of Stamina
- 0.34% Scroll of Intellect
- 0.2% Malachite
- 0.2% Spellbinder Gloves
- 0.18% Shadowgem
- 0.13% Tribal Gloves
- 0.13% Barbaric Cloth Cloak
- 0.12% Recipe: Cooked Crab Claw
- 0.12% Tribal Boots
- 0.12% Native Bands
- 0.1% Ancestral Boots
- 0.1% Ancestral Gloves
- 0.1% Barbaric Cloth Bracers
- 0.09% Battle Chain Gloves
- 0.09% Brackwater Cloak
- 0.08% Brackwater Bracers
- 0.08% Lupine Cloak
- 0.07% Native Sandals
- 0.06% Green Leather Bag
- 0.06% Aboriginal Bands
- 0.06% Battle Chain Boots
- 0.06% Ceremonial Leather Ankleguards
- 0.06% Ceremonial Cloak
- 0.06% Native Sash
- 0.06% Grizzly Gloves
- 0.05% Tribal Belt
- 0.05% Ceremonial Leather Belt
- 0.05% Grizzly Bracers
- 0.04% Pattern: Fine Leather Gloves
- 0.04% Recipe: Elixir of Minor Agility
- 0.04% Pattern: Red Linen Robe
- 0.04% Beaded Gloves
- 0.04% Lupine Cuffs
- 0.04% Grizzly Cape
- 0.03% Red Leather Bag
- 0.03% Tribal Buckler
- 0.03% Ancestral Belt
- 0.03% Brackwater Girdle
- 0.03% White Leather Bag
- 0.02% Minor Healing Potion
- 0.02% Dalaran Sharp
- 0.02% Silverleaf
- 0.02% Pattern: Fine Leather Boots
- 0.02% Pattern: White Leather Jerkin
- 0.02% Pattern: Dark Leather Tunic
- 0.02% Peacebloom
- 0.02% Briarthorn
- 0.02% Bruiseweed
- 0.02% Recipe: Swiftness Potion
- 0.02% Copper Ore
- 0.02% Rough Stone
- 0.02% Plans: Runed Copper Breastplate
- 0.02% Plans: Copper Chain Vest
- 0.02% Plans: Gemmed Copper Gauntlets
- 0.02% Pattern: Green Woolen Bag
- 0.02% Pattern: Hillman's Leather Vest
- 0.02% Pattern: Red Woolen Boots
- 0.02% Pattern: Heavy Woolen Cloak
- 0.02% Schematic: Mechanical Squirrel
- 0.02% Schematic: Small Seaforium Charge
- 0.02% Tel'Abim Banana
- 0.02% Red-speckled Mushroom
- 0.02% Spellbinder Belt
- 0.02% Hunting Cloak
- 0.02% Hunting Belt
- 0.02% Clam Meat
- 0.02% Pattern: Red Linen Vest
- 0.02% Formula: Enchant Chest - Minor Mana
- 0.02% Formula: Enchant Bracer - Minor Spirit
- 0.02% Formula: Enchant Bracer - Minor Strength
- 0.02% Formula: Enchant Weapon - Minor Beastslayer
- 0.02% Infantry Boots
- 0.02% Bard's Cloak
- 0.02% Schematic: EZ-Thro Dynamite
- 0.02% Pattern: Rugged Leather Pants
- 0.02% Disciple's Boots
- 0.02% Simple Cord
- 0.02% Simple Shoes
- 0.02% Gypsy Cloak
- 0.02% Cadet Gauntlets
- 0.02% Brackwater Gauntlets
- 0.02% Barbaric Cloth Belt
- 0.02% Beaded Sandals
- 0.02% Native Cloak
- 0.02% Native Handwraps
- 0.02% Aboriginal Cape
- 0.01% Blue Leather Bag
- 0.01% Tribal Bracers
- 0.01% Ceremonial Leather Bracers
- 0.01% Battle Chain Girdle
- 0.01% Primal Mitts
- -42% Grell Earring
The first 100 rows of this key's rows, likeliest first. The realm holds more, and this page does not chase them.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
This realm's stat table has no row for this creature's stat class and level, so the health a creature would have is not something this site can work out. The daemon itself logs that gap at startup.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 3 and 24, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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