Elder Timberling
Sulfuras · creature entry 2030 · elemental (type 4)
- Entry
- 2030
- Name, as the realm stores it
- Elder Timberling
- Level
- 10 to 11, depending on where it is placed
- Creature type
- elemental (type 4)
- Elite rank
- normal (rank 0)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 2
- Faction id
- 14
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 0
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature 9 times. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 107 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 6.78% Forest Mushroom Cap
- 3.32% Refreshing Spring Water
- 2.88% Mageroyal
- 2.57% Earthroot
- 2.39% Silverleaf
- 2.3% Minor Healing Potion
- 2.17% Peacebloom
- 2% Driftwood Branch
- 1.54% Scroll of Spirit
- 1.36% Scroll of Protection
- 0.78% Malachite
- 0.75% Blue Leather Bag
- 0.46% Tigerseye
- 0.25% Small Red Pouch
- 0.25% Small Blue Pouch
- 0.25% Small Brown Pouch
- 0.25% Small Black Pouch
- 0.25% Small Green Pouch
- 0.24% Native Bands
- 0.2% Journeyman's Boots
- 0.2% Charger's Belt
- 0.18% Charger's Boots
- 0.18% Brackwater Bracers
- 0.18% Battle Chain Girdle
- 0.18% Beaded Gloves
- 0.16% Barbaric Cloth Cloak
- 0.16% Charger's Handwraps
- 0.14% Lumberjack Axe
- 0.14% Pattern: Red Linen Robe
- 0.13% Tribal Bracers
- 0.13% Native Sandals
- 0.13% Primal Boots
- 0.13% Grizzly Cape
- 0.12% Tribal Boots
- 0.12% Plans: Copper Chain Vest
- 0.1% Tribal Buckler
- 0.1% Hunting Rifle
- 0.09% Ancestral Boots
- 0.09% Brackwater Gauntlets
- 0.09% Ancestral Belt
- 0.09% Ceremonial Leather Belt
- 0.09% White Leather Bag
- 0.09% Native Cloak
- 0.09% Native Sash
- 0.09% Native Handwraps
- 0.09% Grizzly Bracers
- 0.09% War Torn Girdle
- 0.09% War Torn Bands
- 0.08% Shadowgem
- 0.08% Barbaric Cloth Bracers
- 0.08% Billy Club
- 0.08% Brackwater Cloak
- 0.06% Tribal Cloak
- 0.04% Battle Chain Bracers
- 0.04% Battle Chain Gloves
- 0.04% Tribal Gloves
- 0.04% Ancestral Gloves
- 0.04% Ancestral Bracers
- 0.04% Battle Shield
- 0.04% Battle Chain Cloak
- 0.04% Ancestral Cloak
- 0.04% Tribal Belt
- 0.04% Ceremonial Cloak
- 0.04% Beaded Sandals
- 0.04% Beaded Cord
- 0.04% Primal Bands
- 0.04% Primal Mitts
- 0.04% Grizzly Slippers
- 0.04% Grizzly Belt
- 0.04% Ceremonial Leather Bracers
- 0.04% Aboriginal Bands
- 0.04% Lupine Cloak
- 0.04% War Torn Greaves
- 0.02% Pattern: Fine Leather Boots
- 0.02% Pattern: White Leather Jerkin
- 0.02% Pattern: Fine Leather Gloves
- 0.02% Pattern: Dark Leather Tunic
- 0.02% Swiftthistle
- 0.02% Recipe: Elixir of Minor Agility
- 0.02% Recipe: Swiftness Potion
- 0.02% Red Leather Bag
- 0.02% Burnt Leather Boots
- 0.02% Battle Chain Boots
- 0.02% Plans: Gemmed Copper Gauntlets
- 0.02% Schematic: Mechanical Squirrel
- 0.02% Schematic: Small Seaforium Charge
- 0.02% Brackwater Girdle
- 0.02% Green Leather Bag
- 0.02% Pattern: Red Linen Vest
- 0.02% Formula: Enchant Chest - Minor Mana
- 0.02% Formula: Enchant Weapon - Minor Beastslayer
- 0.02% Infantry Bracers
- 0.02% Pattern: Rugged Leather Pants
- 0.02% Aboriginal Cape
- 0.02% Primal Buckler
- 0.02% Lupine Cuffs
- 0.02% Grizzly Gloves
- 0.02% Charger's Shield
- -50% Mossy Tumor
- -100% Timberling Seed
The first 100 rows of this key's rows, likeliest first. The realm holds more, and this page does not chase them.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
This realm's stat table has no row for this creature's stat class and level, so the health a creature would have is not something this site can work out. The daemon itself logs that gap at startup.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 3 and 18, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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