Bloodfeather Sorceress
Sulfuras · creature entry 2018 · humanoid (type 7)
- Entry
- 2018
- Name, as the realm stores it
- Bloodfeather Sorceress
- Level
- 9
- Creature type
- humanoid (type 7)
- Elite rank
- normal (rank 0)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 8
- Faction id
- 514
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 1
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
Nothing in this realm's world is placed from this entry. The template row exists and the world never uses it -- of 10,381 creature entries, 7,433 appear in the placement table.
The loot table holds 107 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
- 30.95% Linen Cloth
- 21.81% Cracked Bill
- 7.62% Tough Jerky
- 6.59% Ruffled Feather
- 3.41% Refreshing Spring Water
- 2.32% Minor Healing Potion
- 1.52% Scroll of Spirit
- 1.3% Scroll of Protection
- 1.26% Malachite
- 0.56% Hunting Rifle
- 0.46% Primal Boots
- 0.42% Billy Club
- 0.4% Lumberjack Axe
- 0.38% Tigerseye
- 0.34% Beaded Cuffs
- 0.32% Ancestral Bracers
- 0.3% Charger's Cloak
- 0.28% Beatstick
- 0.28% Charger's Belt
- 0.25% Small Red Pouch
- 0.25% Small Blue Pouch
- 0.25% Small Brown Pouch
- 0.25% Small Black Pouch
- 0.25% Small Green Pouch
- 0.24% Wood Chopper
- 0.24% Charger's Bindings
- 0.22% Long Bo Staff
- 0.22% Pattern: Red Linen Robe
- 0.2% Ancestral Cloak
- 0.2% Plans: Copper Chain Vest
- 0.2% Disciple's Bracers
- 0.17% Tribal Cloak
- 0.17% Beaded Cloak
- 0.17% Beaded Cord
- 0.17% Primal Cape
- 0.16% Tribal Bracers
- 0.14% Battle Chain Cloak
- 0.14% Primal Bands
- 0.14% Grizzly Bracers
- 0.12% Tribal Belt
- 0.11% Battle Chain Bracers
- 0.1% Charger's Boots
- 0.1% Charger's Handwraps
- 0.09% Battle Chain Boots
- 0.09% Battle Chain Gloves
- 0.09% Ancestral Gloves
- 0.09% Battle Shield
- 0.09% Battle Chain Girdle
- 0.09% Ancestral Belt
- 0.09% Native Bands
- 0.09% Native Cloak
- 0.09% Grizzly Cape
- 0.08% Grizzly Belt
- 0.06% Silverleaf
- 0.06% Earthroot
- 0.06% Brackwater Bracers
- 0.06% Barbaric Cloth Bracers
- 0.06% Barbaric Cloth Cloak
- 0.06% Ceremonial Cloak
- 0.06% Beaded Sandals
- 0.06% Primal Belt
- 0.06% Primal Buckler
- 0.06% Primal Mitts
- 0.04% Peacebloom
- 0.04% Shiny Red Apple
- 0.03% Tribal Boots
- 0.03% Tribal Gloves
- 0.03% Ancestral Boots
- 0.03% Tribal Buckler
- 0.03% Beaded Gloves
- 0.03% Native Sash
- 0.02% Flanged Mace
- 0.02% Slitherskin Mackerel
- 0.02% Darnassian Bleu
- 0.02% Pattern: Fine Leather Boots
- 0.02% Pattern: White Leather Jerkin
- 0.02% Pattern: Fine Leather Gloves
- 0.02% Recipe: Elixir of Minor Agility
- 0.02% Recipe: Swiftness Potion
- 0.02% Copper Ore
- 0.02% Rough Stone
- 0.02% Journeyman's Gloves
- 0.02% Burnt Leather Bracers
- 0.02% Plans: Gemmed Copper Gauntlets
- 0.02% Schematic: Mechanical Squirrel
- 0.02% Tough Hunk of Bread
- 0.02% Simple Dagger
- 0.02% Forest Mushroom Cap
- 0.02% Warrior's Girdle
- 0.02% Journeyman's Belt
- 0.02% Small Lustrous Pearl
- 0.02% Pattern: Red Linen Vest
- 0.02% Formula: Enchant Chest - Minor Mana
- 0.02% Infantry Cloak
- 0.02% Disciple's Sash
- 0.02% Pioneer Bracers
- 0.02% Pioneer Cloak
- 0.02% Pattern: Rugged Leather Pants
- 0.02% Practice Sword
- -40% Bloodfeather Belt
The first 100 rows of this key's rows, likeliest first. The realm holds more, and this page does not chase them.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
| Factor | As stored |
|---|---|
| Base health for stat class 8 at level 9 | 160 |
| Base mana | 350 |
| Base armor | 198 |
The daemon multiplies those two numbers and one more it reads from the server's own settings -- a per-rank rate that a read-only database connection cannot see -- and the result is the health a player sees (`Creature.cpp:1802-1803`, `:1856-1871`). So this page shows the factors rather than a total: a total printed here would be this site's guess at a setting it cannot read. The rank number is not an ordered scale either: in the realm's own header world boss is 3 and rare is 4, and the code tests rank against `CREATURE_ELITE_ELITE` (`Creature.cpp:2717`), which is why an elite word and a rank number are shown side by side instead of one standing in for the other.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 2 and 16, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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