Kam Deepfury
Sulfuras · creature entry 1666 · humanoid (type 7)
- Entry
- 1666
- Name, as the realm stores it
- Kam Deepfury
- Level
- 27
- Creature type
- humanoid (type 7)
- Elite rank
- elite (rank 1)
- Pet family
- no pet family (0)
- Stat class (`unit_class`)
- 1
- Faction id
- 41
- NPC flags
- 0
- Scripted AI the row names
- EventAI
- Patch row answered
- 0
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature once. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 7 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
This row's `skinning_loot_id` is 0, so the daemon offers no skinning at this creature.
What this loot template holds
-
43%
entry 30095 one of loot group 30095
- 0% Wool Cloth group 1
- 0% Silk Cloth group 1
-
10%
entry 30097 one of loot group 30097
- 0% Melon Juice group 1
- 0% Moist Cornbread group 1
-
5%
entry 30008 one of loot group 30008
- 0% Linked Chain Belt group 1
- 0% Linked Chain Boots group 1
- 0% Linked Chain Bracers group 1
- 0% Linked Chain Cloak group 1
- 0% Linked Chain Gloves group 1
- 0% Linked Chain Pants group 1
- 0% Linked Chain Shoulderpads group 1
- 0% Linked Chain Vest group 1
- 0% Brocade Shoes group 1
- 0% Brocade Cloak group 1
- 0% Brocade Gloves group 1
- 0% Brocade Pants group 1
- 0% Brocade Shoulderpads group 1
- 0% Brocade Vest group 1
- 0% Rawhide Belt group 1
- 0% Rawhide Boots group 1
- 0% Rawhide Bracers group 1
- 0% Rawhide Cloak group 1
- 0% Rawhide Gloves group 1
- 0% Rawhide Pants group 1
- 0% Rawhide Shoulderpads group 1
- 0% Rawhide Tunic group 1
- 0% Standard Claymore group 1
- 0% Gouging Pick group 1
- 0% Wooden Maul group 1
- 0% Warped Blade group 1
- 0% Cedar Walking Stick group 1
- 0% Bludgeoning Cudgel group 1
- 0% Shiny War Axe group 1
- 0% Small Round Shield group 1
- 0% Box Shield group 1
- 0% Hunting Knife group 1
- 0% Mishandled Recurve Bow group 1
- 0% Shoddy Blunderbuss group 1
- 0% Brocade Belt group 1
- 0% Brocade Bracers group 1
-
2.5%
entry 30096 one of loot group 30096
- 0% Healing Potion group 1
- 0% Lesser Mana Potion group 1
-
1%
entry 30094 one of loot group 30094
- 0% Scroll of Protection II group 1
- 0% Scroll of Stamina II group 1
- 0% Scroll of Spirit II group 1
- 0% Scroll of Strength II group 1
- 0% Scroll of Intellect II group 1
-
1%
entry 30098 one of loot group 30098
- 0% Kam's Walking Stick group 1
- -100% Head of Deepfury
The rows indented under a group are that group's rows in this realm's `reference_loot_template`, and the number beside each is the realm's own `groupid`, which marks rows the daemon rolls against one another. Neither chance here is combined with the other: this site does not model the roll.
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
| Factor | As stored |
|---|---|
| Base health for stat class 1 at level 27 | 800 |
| Base armor | 1,061 |
The daemon multiplies those two numbers and one more it reads from the server's own settings -- a per-rank rate that a read-only database connection cannot see -- and the result is the health a player sees (`Creature.cpp:1802-1803`, `:1856-1871`). So this page shows the factors rather than a total: a total printed here would be this site's guess at a setting it cannot read. The rank number is not an ordered scale either: in the realm's own header world boss is 3 and rare is 4, and the code tests rank against `CREATURE_ELITE_ELITE` (`Creature.cpp:2717`), which is why an elite word and a rank number are shown side by side instead of one standing in for the other.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
The row stores 31 and 205, and the daemon draws a number between them, multiplies it by the realm's money rate -- a server setting this site cannot read -- and pays it out as money (`Creature.cpp:1650`, `LootMgr.cpp:735-746`, `LootHandler.cpp:328`). The two numbers are printed as stored; the realm keeps no unit beside them.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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