Timber
Sulfuras · creature entry 1132 · beast (type 1)
- Entry
- 1132
- Name, as the realm stores it
- Timber
- Level
- 10
- Creature type
- beast (type 1)
- Elite rank
- rare (rank 4)
- Pet family
- wolf (family 1)
- Stat class (`unit_class`)
- 1
- Faction id
- 38
- NPC flags
- 0
- Patch row answered
- 0
This realm holds 15,217 creature rows for 10,381 distinct entries, and 4,405 of those entries carry more than one patch row. This page answers with the newest row the realm itself carries, and the number above is that row's own patch value -- not a claim about which patch the server is running. The daemon's own load query adds one bound this site cannot: `patch <= <the patch the server is running>` (`ObjectMgr.cpp:1193`).
In this realm's world
This realm places this creature once. Its placement rows carry patch_min 0 and patch_max 10, which is how the daemon decides which builds a placement exists in; this site reports that range and does not resolve it against a live patch.
The loot table holds 18 rows under its own entry. The daemon draws loot by `loot_id`, not by entry, and this page counts the same way and lists the same way.
The skinning table holds 2 rows under this row's skinning id 1132.
What this loot template holds
-
100%
entry 30509 one of loot group 30509
- 75% Silver-lined Bracers group 1
- 25% White Wolf Gloves group 1
- 41.78% Rabbit's Foot
- 28.33% Stringy Wolf Meat
- 18.33% Fractured Canine
-
5%
entry 30017 one of loot group 30017
- 0% Ragged Leather Vest group 1
- 0% Ragged Leather Pants group 1
- 0% Ragged Leather Boots group 1
- 0% Ragged Leather Gloves group 1
- 0% Ragged Leather Belt group 1
- 0% Ragged Leather Bracers group 1
- 0% Ragged Cloak group 1
- 0% Frayed Shoes group 1
- 0% Frayed Cloak group 1
- 0% Frayed Gloves group 1
- 0% Frayed Pants group 1
- 0% Frayed Robe group 1
- 0% Withered Staff group 1
- 0% Crude Bastard Sword group 1
- 0% Feeble Sword group 1
- 0% Cracked Sledge group 1
- 0% Carpenter's Mallet group 1
- 0% Rusty Hatchet group 1
- 0% Beaten Battle Axe group 1
- 0% Worn Leather Belt group 1
- 0% Worn Leather Boots group 1
- 0% Worn Leather Bracers group 1
- 0% Worn Hide Cloak group 1
- 0% Worn Leather Gloves group 1
- 0% Worn Leather Pants group 1
- 0% Worn Leather Vest group 1
- 0% Patchwork Shoes group 1
- 0% Patchwork Cloak group 1
- 0% Patchwork Gloves group 1
- 0% Patchwork Pants group 1
- 0% Patchwork Armor group 1
- 0% Sharpened Letter Opener group 1
- 0% Battered Buckler group 1
- 0% Bent Large Shield group 1
- 0% Cracked Buckler group 1
- 0% Worn Large Shield group 1
- 0% Loose Chain Belt group 1
- 0% Loose Chain Boots group 1
- 0% Loose Chain Bracers group 1
- 0% Loose Chain Cloak group 1
- 0% Loose Chain Gloves group 1
- 0% Loose Chain Pants group 1
- 0% Loose Chain Vest group 1
- 0% Flimsy Chain Belt group 1
- 0% Flimsy Chain Boots group 1
- 0% Flimsy Chain Bracers group 1
- 0% Flimsy Chain Cloak group 1
- 0% Flimsy Chain Gloves group 1
- 0% Flimsy Chain Pants group 1
- 0% Flimsy Chain Vest group 1
- 0% Cracked Shortbow group 1
- 0% Rust-covered Blunderbuss group 1
- 0% Frayed Belt group 1
- 0% Frayed Bracers group 1
- 0% Patchwork Belt group 1
- 0% Patchwork Bracers group 1
- 1.92% Malachite
-
1%
entry 30019 one of loot group 30019
- 0% Notched Shortsword group 1
- 0% Carving Knife group 1
- 0% Journeyman's Vest group 1
- 0% Journeyman's Pants group 1
- 0% Burnt Leather Vest group 1
- 0% Burnt Leather Breeches group 1
- 0% Warrior's Tunic group 1
- 0% Warrior's Pants group 1
- 0% Scalping Tomahawk group 1
- 0% Severing Axe group 1
- 0% Journeyman's Robe group 1
- 0% Infantry Shield group 1
- 0% Training Sword group 1
- 0% Hunting Bow group 1
- 0% Beaded Britches group 1
- 0% Beaded Robe group 1
- 0% Beaded Wraps group 1
- 0% Primal Leggings group 1
- 0% Primal Wraps group 1
- 0% Charger's Pants group 1
- 0% Charger's Armor group 1
- 0% Journeyman's Stave group 1
- 0% Beaded Orb group 1
-
1%
entry 30020 one of loot group 30020
- 0% Priest's Mace group 1
- 0% Short Bastard Sword group 1
- 0% Battle Chain Pants group 1
- 0% Battle Chain Tunic group 1
- 0% Tribal Pants group 1
- 0% Tribal Vest group 1
- 0% Ancestral Woollies group 1
- 0% Ancestral Tunic group 1
- 0% Spiked Club group 1
- 0% Sturdy Quarterstaff group 1
- 0% Compact Shotgun group 1
- 0% Fire Wand group 1
- 0% Disciple's Vest group 1
- 0% Disciple's Pants group 1
- 0% Pioneer Tunic group 1
- 0% Pioneer Trousers group 1
- 0% Infantry Tunic group 1
- 0% Infantry Leggings group 1
- 0% Disciple's Robe group 1
- 0% Ancestral Robe group 1
- 0% Gypsy Buckler group 1
- 0% Cadet Shield group 1
- 0% Grizzly Buckler group 1
- 0% War Torn Shield group 1
- 0% Disciple's Stein group 1
- 0% Ancestral Orb group 1
- 0.38% Tigerseye
- 0.38% Copper Ore
- 0.25% Small Red Pouch
- 0.25% Small Blue Pouch
- 0.25% Small Brown Pouch
- 0.25% Small Green Pouch
- 0.1% Recipe: Swiftness Potion
- 0.1% Rough Stone
- 0.1% Plans: Copper Chain Vest
- 0.06% Refreshing Spring Water
The rows indented under a group are that group's rows in this realm's `reference_loot_template`, and the number beside each is the realm's own `groupid`, which marks rows the daemon rolls against one another. Neither chance here is combined with the other: this site does not model the roll.
Skinning
- 64% Ruined Leather Scraps
- 36% Light Leather
This row's `vendor_id` is 0: the daemon's own loader treats a non-zero vendor id as a vendor template and reports a creature that names one without the vendor flag as a data error (`ObjectMgr.cpp:1596-1599`).
Health this creature would have
| Factor | As stored |
|---|---|
| Base health for stat class 1 at level 10 | 198 |
| Base armor | 492 |
The daemon multiplies those two numbers and one more it reads from the server's own settings -- a per-rank rate that a read-only database connection cannot see -- and the result is the health a player sees (`Creature.cpp:1802-1803`, `:1856-1871`). So this page shows the factors rather than a total: a total printed here would be this site's guess at a setting it cannot read. The rank number is not an ordered scale either: in the realm's own header world boss is 3 and rare is 4, and the code tests rank against `CREATURE_ELITE_ELITE` (`Creature.cpp:2717`), which is why an elite word and a rank number are shown side by side instead of one standing in for the other.
Resistances
Every resistance column in this row holds 0: holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res.
Money it would carry
Both money columns hold 0, and the daemon skips money entirely when the maximum is 0 (`LootMgr.cpp:737`): this creature would carry none.
Quests this creature is part of
Neither of this realm's creature relation tables names this entry, so no quest is started or finished at it. That is the ordinary case: 3,908 and 4,069 rows in those tables, against 10,381 entries.
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